![]() ![]() Notify out of the serving interaction to keep two cups for them. Option to call guests to drink coffee.Made the possibility of juggling for visitors dependent on their playfulness and current fun level. Returned the option to juggle the coffee cups.Permit making the barista selectable with a debug object without causing a new NPC to be created or the person's body temperature permanently altered.Enables the options to order coffee and disables make and serve on business lots, when an owner has taken the barista's position. Family members and managers do the same actions as employees on owned businesses – force out the previous barista and set own ID as the currently working sim.Teens can work as espresso baristas, both user-directed and NPC (if exist), dressed in the green body apron.This used to happen often without taking any special actions if it rained. The barista will not hang or crash with stack underflow if directed by the user or an emitter to do something else than serve coffee.Waiting customers will notify the barista out of idling and call her back. The barista can execute a sales social or operate a nearby cash register while idle. Handle socials with close targets such as Apartments greet and actions on self like answering the mobile telephone without quitting the job.A user-controlled barista will keep working until her motives get critical. Interactions with it happen at user driven priority and may not be easily interrupted by autonomous sims or pushed reactions. The coffee machine is no longer treated as a Fun Object.Occasionally visitors will buy coffee for one another. Autonomous visitors will not come to interact while coffee is being ordered. The buyer sim will get his cup quickly and join his friend. Order Coffee and Buy Coffee For are more likely to complete and happen without unnecessary delays on stairs and at the counter.The bar will be free for controllable people to use, but still alive with an occasional drinker now and then. Most visitors will walk away to do something else once they've had a cup of espresso. Usage by autonomous characters is limited by their current motives.They will wait their turn, usually won't attempt to walk into another person's spot, and sometimes have a group conversation amongst themselves. Reduces irrational behavior associated with the community barista's espresso machine, increases the reliability of interactions with it and unlocks it for placement on home lots. Espresso Machine and Barista Improvements
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